Crossout Preview: GlitchFree or Glitchy?
Kieran David Sephton takes an early look at Gaijin Entertainment’s new playground of carnage.
The award-winning developer and publisher of War Thunder; Gaijin Entertainment, along with development studio Targem Games brings us a new exciting game with Crossout.
Crossout is based within a post apocalyptic world where society lives on the edges and the only form of survival is that of those with the biggest baddest vehicle, with the biggest and baddest weaponry. During my own gameplay I experimented between various machine guns found within the in-game auction system and also a 75mm cannon, even found myself getting excited by the prospect of having an 88mm turret fitted to my vehicle, but alas didn’t have the currency to buy such a weapon.
Buying parts is simple enough in Crossout: Venture out into the wastes, destroy other vehicles and unlock parts and upgrades from the combat you leave victoriously from. The hard-earned currency collected from the scraps of the battlefield you’ll spend on items such as armour, weaponry, support systems and new vehicle frames. Put these together and build your ultimate war machine.
Upon first launch of Crossout you find that there is a prebuilt vehicle awaiting in your garage in the form of a basic 4×4/SUV style, fitted with what appears to be a mounted .50 calibre machine gun sitting proudly on its roof. However, this doesn’t have to stay like this, you are free to do as you please with your vehicles.
Playing with the heavily customisable format of this vehicle I finished with something that was incredibly similar to that of the Warthog from the Halo series. Four turning wheels however makes for a difficult learning curve in driving such a vehicle, but makes for great manoeuvres in the thick of it all once you nail down your driving technique.
No two vehicles are the same within Crossout due to the nature of the customisation. You start with frame pieces which you place together in order to create the platform for your vehicle. From here you begin to place more components onto these frames such as the vehicle body itself. During my own gameplay of Crossout more frames were unlocked, such as that of the base SUV, a buggy, a truck cab and the cab of what appears to be the staple of the stereotypical “white van man’s” Transit.
Each of these vehicle frames have their own pros and cons. For example; the truck cab provides you with a slightly higher armour count of that of the 4×4/SUV, but the power produced is lower and will need the addition of an extra engine to give you much more of a push to get your vehicle of choice going.
The way in which damage is done to the vehicles within the wastes is infuriating, yet so satisfying when it’s you who is dealing the damage. Due to the way that your vehicle is built from individual modules you and your enemy are able to shoot of each of these modules so that entire sections of your vehicle come away, including that all important weapon of yours. Once that is gone, you’re rendered useless in battle and you’re going to lose more sections until, boom. You’re done.
That’s how infuriating the damage is. Lose a wheel and end up spinning wildly in circles whilst trying to get away from a foe. Lose your mounted .50 calibre turret and not be able to fend away your predator until you explode. All of these cons are the pros for when it’s you who is shooting away entire axles of your opponent and leaving them defenceless by taking away their weaponry and then just toying with them. Which wheel should I shoot off now? Ooh this looks important…
Graphically Crossout isn’t as much of a treat as Gaijin Entertainment’s hit War Thunder. But that said, I have been spoiled by the ever improving graphical settings of War Thunder as it has been out for much longer. I suspect that this will indeed be the very same for Crossout as after all, what we have here is an unpolished and unfinished product.
All in all, Crossout has got a lot of potential to come from this closed beta, but I had spent the majority of my time experimenting with which vehicle frame works best, how to defend my weaponry and how to keep it all within the parameters set for building your vehicle within. That said, the combat in which you find yourself placed will be intense, fun and ultimately rewarding in getting you closer to that weapon you really wanted, praised be the glorious 88mm, or that new swanky vehicle frame which you are dying to try out.
Should you get yourself an invite to the closed beta, or your application to join us out on the wastes is accepted, then do just that. I’ll see you in the wastes.