RYB Review (iOS)
iPads are the perfect device for casual puzzle games. Not that they are bad for other types of games, but the Retina display and easy portability make them ideal for the pick up and play style of game. That’s exactly what RYB is, a pick up and play puzzle game. However, have FLEB assumed too much from their audience?
There is no intro to RYB. No help screen, no about screen, not even any credits. You get presented with a black and white hexagon with a single coloured section. This is the first section, and as you complete the levels within each section you open up the next, colouring it on the hexagon.
The early levels are simple enough. A bunch of primitive shapes make up the overall level. Most of these will start off uncoloured, but some will have coloured dots on them. These dots indicate what colours the neighbouring shapes should be. All you have to do is work out which piece should be what colour and paint it so. There’s a sparse wee audio chime when you change your pallet colour and when you paint shapes the correct colour. Not the most in depth audio design, but it’s like aural positive reinforcement for getting things right.
As you might assume, the first few levels in RYB have, at most, the three primary colours of Red, Yellow and Blue. However, just when you have a grip of the game and it’s mechanics, and are beginning to think, “this is easy,” RYB introduces tertiary colours. This is where the game lost me. I should have probably started this review with a disclaimer; I’m colourblind. It’s not a big deal, I mostly have difficulty with dark shades of colours, of which there aren’t any in RYB.
But perhaps it affects my understanding of how colours work, because the minute the tertiary colours were added in RYB the game lost me. I couldn’t tell you how the mechanics work at this point. Sometimes the coloured dots tell you exactly what colour is in the shapes next door, but other times it’s a completely different colour. Perhaps it’s got something to do to mixing the colours, or how tertiary colours relate to the primary ones, but honestly I couldn’t tell you.
You do get three lives in each puzzle. Make a mistake and you’ll lose one, three strikes and you’re out. However, the puzzles don’t change. As long as you have a good enough memory to know what you got right and wrong you can play the level again and, through process of elimination, complete it.
RYB isn’t a long game. Even with the struggles I had understanding the concepts of the later levels I still blasted through all the levels in under 2 hours. Forty one levels in total, with the final one being a big heart. There’s no way to reset your progress once the game is complete, but you can go back and replay levels at your leisure. Truthfully though, I won’t be.
I love a good puzzle game, and RYB intrigued me when I learned about it. However, it was far too short and failed to explain its mechanics to a level I could understand. Aesthetically it is pleasing, but that isn’t enough.
5 colours on the spectrum out of 10