Ultra Space Battle Brawl Review (PC)

Ultra Space Battle Brawl





  • Easy to pick up
  • Fun for a few quick rounds


  • Very little depth/replayability

If you’re anything like me, you love a good couch multiplayer game to kill time while you’re hanging out with your friends. Something that’s easy enough to understand that you can pick it up at a moments notice. That doesn’t last long so you can play a few rounds while waiting on your takeaway to arrive. Something engaging and competitive enough to keep you all on the edge of your seat.

One such game I’ve recently turned my attention to is Ultra Space Battle Brawl. A game pitched to me as a “mashup of Street Fighter and Pong on steroids.” Based on that description alone, it sounded like Ultra Space Battle Brawl was the type of game that scratches my couch multiplayer itch. So I had to give it a whirl.

Sadly, I ended up disappointed.

Ultra Space Battle Brawl is much more Pong than Street Fighter, though I can see where the comparison comes in. You pick a character, which each of the 10 options having different statistics and Ultra moves. The aim of the game is to defend your life crystal while trying to destroy that of your opponent. Barriers made up of pictures of your character block the Crystal. A couple of hits are enough to break these apart, exposing the vital goal. First crystal to take 5 hits goes down, and games play as a best of three.

Ultra Space Battle Brawl doesn’t have a lot of depth to it, but that’s not always a terrible thing. It reminded me of one of my favourite couch multiplayer titles, Lethal League. The two games share a basic premise and a similarly frantic play style. But while some games have the opportunity to excel due to their lack of unnecessary depth, Ultra Space Battle Brawl simply falls flat.

When you’re not playing with a buddy, there’s also a story mode in the style of the classic Street Fighter games. By that, I mean that each character gets a few lines of back story as their introduction, an epilogue when you clear the story as them, and that’s it. The characters available have the usual random personalities you expect from a psuedo-fighting game. From the tough guy who just wants to prove he’s the strongest. To the nerd that’s trying to infect every PC in the galaxy with a video game he made so people will like him. I’d have named it ‘arcade mode’, which would be a closer description for the experience you actually get.

The main difference between characters are the Ultra abilities. Though even after a few hours with the game I couldn’t tell you which characters had the ‘stronger’ Ultras. That might sound like a good thing, for the sake of balance. But when the Ultra ability is the only thing stopping the different characters from being purely cosmetic, you’d like to feel like each came with more well-defined pros and cons.

Ultra Space Battle Brawl is the sort of game I’d be happy to grab as part of a bundle, to have a few rounds of every couple of months and otherwise forget about. It’s not the sort of game you’ll come back to over and over because there simply isn’t enough there to entice you back.

6 brawls in space out of 10

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